
Of all these, the janitor’s intelligence and saving were the most important elements. I also had no trouble finding felt pens for saving, coins for health items, and Hee-Min Lee seemed like he had more health. The janitor is much more forgiving than the one on the normal level. It is easier to see and the game is brighter (both with the lights on and off). I noticed a marked difference in how much longer Hee-Min Lee could run on these levels, compared to on Normal or Hard. The Very Easy and Easy difficulties have other adjustments to make things easier to deal with. Of course, these are the two most obvious additions.

It made the other scary moments so much easier to bear, because the janitor is the real threat to your safety. It really helped make me feel more secure. It lets you know the moment you are in danger, so you can turn off lights, hide, and do whatever is necessary to save yourself. This eye outline appears at the top of the screen and is animated. (Or rather, the Eyecon?) This only appears on the Very Easy difficulty level and is the reason for the description saying it removes all element of suspense. The thing that makes the most difference is the Eye Icon. Like when I went to play on Normal the first time, to see the difference, I didn’t realize I’d need to actually catch a glimpse of Sung-A Kim and Ji-Hyeon Seol in the hallway to make the door to it unlock. Many of them are common sense points like, “Turn on the lights.” But you would be surprised how often a little nudge can help. You’ll get SMS text messages on both levels of difficulty, for example. They keep you ahead of the game and help you when you might find yourself a bit lost. People familiar with horror games can go ahead and go with Normal or Hard, but those wondering about a first-person horror game or who want to focus on the visual novel elements should go right for Very Easy or Easy.īoth Very Easy and Easy offer various hints and edges in White Day: A Labyrinth Named School. Very Easy paints itself as being most welcoming, saying it is for people who want the story and no challenge. Very Easy, Easy, Normal, and Hard are all immediately available, with Hell locked away. There are five degrees of difficulty in White Day: A Labyrinth Named School. Yet with the remake’s multiple difficulty levels, I feel like its multiple difficulty levels are there to help ease players like me in and let us enjoy the story without worrying about things getting to be too much. There are people who say it is one of the scariest games out there. White Day: A Labyrinth Named School has a reputation.

I’ll choose the easiest difficulty levels, if I can, to avoid dreaded jump scares, but worry I’m missing out as a result.

Which means I power through games like Fatal Frame and Silent Hill, playing during daylight hours, often with someone nearby as moral support. Especially if it has to do with folklore and fairy tales. I am a wuss, but one that is fascinated by the plots of some scary games and movies.
